Combat encounters end up appearing a bit too often, slowing down the pacing of the otherwise excellent story and dialogue sequences that make Lost in Random truly shine. It feels great for the first few battles, especially when you’re playing with interesting card combinations like Blacksmith’s Blink and Crystal Curse – the former giving you the ability to deal damage when you dodge roll your way through enemies, which causes crystals to break off of them, and the latter giving you the ability to deal damage each time you break those very same crystals – but the novelty does eventually wear off. Regardless, each of these enemy types are pretty slow and predictable, and it’s easy to use any damage-dealing card to beat them down without thinking too hard. Lost in Random suffers from an issue common in much of modern media. The other issue is that, on the default difficulty mode, each foe is packed with a lot of hit points, and a single battle might still take about 20 minutes or longer – simply because of how many of them will spawn before you’re finished. ![]() ![]() This is told to us from the very first scene of the game, where we are shown two young friends battling against monsters with their reality bending die companions. The first issue is that you’re never prompted to select a difficulty level unless you go digging into the menus after already having spent some time playing. The story of Lost in Random at its core is a tale of loss for the major characters involved. The real-time part of combat kicks in when you spawn a weapon and button-mash your foes to death or until your weapon breaks.Īll of this “cards” business would shuffle Lost in Random’s real-time combat around and make it more appealing than the average button-masher if the enemy’s AI wasn’t so easy to outsmart with such minimal effort. ![]() Don’t worry if this sounds too weird, because most of the cards you can equip in your deck include the usual mix of swords, healing potions, and bombs. That’s the wildly creative premise of Lost in Random, a wholly original action-adventure game that thinks outside the box. The part that makes this interesting is the fact that each card in your hand is randomly pulled from your much larger deck – which lets you store up to 15 cards at a time, including duplicates if you want a few cards to show up more regularly than others – and you have no way of predicting which cards will appear when you roll your dice.
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